![]() ![]() Just keep in mind that SV is very light on content and very heavy MMO like grind) So if you want more in-depth experience, go for Starsector but if you want fast paced arcade fun for a while, go for Star Valor. Or you may just found your own colony and turn it into a strategy game or do all of this at once. And lastly, Starsector just has more to do - want to explore? Go explore. Things like that mean that you actually have an impact on the world, especially if you were to play Starsector with mods (there's one called Nexerelin which can turn it into a grand strategy). So, why not smuggle (and you actually need to be stealthy about it and avoid patrols) in some marines and sell their contracts on black market, so that said terrorists can buff up their numbers and cause trouble for the faction controlling the world - trouble that you may benefit from. There's a terrorist organization operating on the surface of a planet. Or alternatively, bring in your own shipment of food (which you may or may not have stolen yourself) and sell it to the population at a massively inflated price. Want to mess with a faction? Intercept food convoys going to one of their planets that can't produce food itself and watch that world slowly starve itself to death. ![]() Planets produce things based on their own resources and industries and then these goods are physically shipped by convoys to other worlds/stations and even other nations. In Starsector, things are far more complex. That's it, your deliveries won't change anything. In Star Valor, bases just randomly produce stuff, which you can then transport to other places for money. These two games are quite different - Star Valor is more arcadey, while Starsector is a slower but also far more complex and interesting experience (at least for me)īest example would probably be reactive economy. ![]()
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